arm_add_f32.c 3.3 KB

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  1. /* ----------------------------------------------------------------------
  2. * Project: CMSIS DSP Library
  3. * Title: arm_add_f32.c
  4. * Description: Floating-point vector addition
  5. *
  6. * $Date: 18. March 2019
  7. * $Revision: V1.6.0
  8. *
  9. * Target Processor: Cortex-M cores
  10. * -------------------------------------------------------------------- */
  11. /*
  12. * Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
  13. *
  14. * SPDX-License-Identifier: Apache-2.0
  15. *
  16. * Licensed under the Apache License, Version 2.0 (the License); you may
  17. * not use this file except in compliance with the License.
  18. * You may obtain a copy of the License at
  19. *
  20. * www.apache.org/licenses/LICENSE-2.0
  21. *
  22. * Unless required by applicable law or agreed to in writing, software
  23. * distributed under the License is distributed on an AS IS BASIS, WITHOUT
  24. * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  25. * See the License for the specific language governing permissions and
  26. * limitations under the License.
  27. */
  28. #include "arm_math.h"
  29. /**
  30. @ingroup groupMath
  31. */
  32. /**
  33. @defgroup BasicAdd Vector Addition
  34. Element-by-element addition of two vectors.
  35. <pre>
  36. pDst[n] = pSrcA[n] + pSrcB[n], 0 <= n < blockSize.
  37. </pre>
  38. There are separate functions for floating-point, Q7, Q15, and Q31 data types.
  39. */
  40. /**
  41. @addtogroup BasicAdd
  42. @{
  43. */
  44. /**
  45. @brief Floating-point vector addition.
  46. @param[in] pSrcA points to first input vector
  47. @param[in] pSrcB points to second input vector
  48. @param[out] pDst points to output vector
  49. @param[in] blockSize number of samples in each vector
  50. @return none
  51. */
  52. void arm_add_f32(
  53. const float32_t * pSrcA,
  54. const float32_t * pSrcB,
  55. float32_t * pDst,
  56. uint32_t blockSize)
  57. {
  58. uint32_t blkCnt; /* Loop counter */
  59. #if defined(ARM_MATH_NEON)
  60. float32x4_t vec1;
  61. float32x4_t vec2;
  62. float32x4_t res;
  63. /* Compute 4 outputs at a time */
  64. blkCnt = blockSize >> 2U;
  65. while (blkCnt > 0U)
  66. {
  67. /* C = A + B */
  68. /* Add and then store the results in the destination buffer. */
  69. vec1 = vld1q_f32(pSrcA);
  70. vec2 = vld1q_f32(pSrcB);
  71. res = vaddq_f32(vec1, vec2);
  72. vst1q_f32(pDst, res);
  73. /* Increment pointers */
  74. pSrcA += 4;
  75. pSrcB += 4;
  76. pDst += 4;
  77. /* Decrement the loop counter */
  78. blkCnt--;
  79. }
  80. /* Tail */
  81. blkCnt = blockSize & 0x3;
  82. #else
  83. #if defined (ARM_MATH_LOOPUNROLL)
  84. /* Loop unrolling: Compute 4 outputs at a time */
  85. blkCnt = blockSize >> 2U;
  86. while (blkCnt > 0U)
  87. {
  88. /* C = A + B */
  89. /* Add and store result in destination buffer. */
  90. *pDst++ = (*pSrcA++) + (*pSrcB++);
  91. *pDst++ = (*pSrcA++) + (*pSrcB++);
  92. *pDst++ = (*pSrcA++) + (*pSrcB++);
  93. *pDst++ = (*pSrcA++) + (*pSrcB++);
  94. /* Decrement loop counter */
  95. blkCnt--;
  96. }
  97. /* Loop unrolling: Compute remaining outputs */
  98. blkCnt = blockSize % 0x4U;
  99. #else
  100. /* Initialize blkCnt with number of samples */
  101. blkCnt = blockSize;
  102. #endif /* #if defined (ARM_MATH_LOOPUNROLL) */
  103. #endif /* #if defined(ARM_MATH_NEON) */
  104. while (blkCnt > 0U)
  105. {
  106. /* C = A + B */
  107. /* Add and store result in destination buffer. */
  108. *pDst++ = (*pSrcA++) + (*pSrcB++);
  109. /* Decrement loop counter */
  110. blkCnt--;
  111. }
  112. }
  113. /**
  114. @} end of BasicAdd group
  115. */